This is my game making site. I've been making experimental game prototypes for a while now and I will try to release a game every month.
- MenuCity (1092 downloads)
- Bugger (899 downloads)
- Jonas IceCream Stand (610 downloads)
- The Chronicles of Bim: The 100 Fake Afros (424 downloads)
- Black and White (390 downloads)
- A Geek Valentine (319 downloads)
- Balls (293 downloads)
- Beebop The Island Hopper (163 downloads)
- Where's Teddy? (99 downloads)
- Where's Teddy?
- Game Design Analysis: World of Goo
- Generating ideas
- Competition Feedback
- Postmortem: Beebop The Island Hopper
- Beebop The Island Hopper
- Dream Games (1)
- Feedback (1)
- Game Design Course (3)
- Game Making (3)
- Games (10)
- General (2)
- News (6)
- Postmortems (7)
- Prototyping (2)
- Puzzles (1)
- Themes (9)
- Timeline (1)
- Walkthroughs (1)
- Webpage (4)
- Beebop The Island Hopper
- The Chronicles of Bim: The 100 Fake Afros
- The games that make me who I am
- A Geek Valentine
- February gets Themed: Rejection
- Jonas IceCream Stand
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
August 19, 2009
Incomplete game coming up
Man I'm far too much of a perfectionist, with this mentality I'll never get anything done - seriously. I spent far too many hours, even days, figuring out in my mind how the game should be and I started off going for nothing less than just that. But it turned out to be a lot harder and a lot bigger but still I couldn't let it go and start over with something new, something fresh.
I wonder isn't this something very common? Not just in game development but for everything in life; we always stick with our idea of perfection and stuff that we're familiar with, trying hard not to do something different and unfamiliar. I can honestly say I've tried to make something fresh and different but maybe that's my problem. I'm trying too hard and when it's impossible I still won't let it go... Just maybe it might work if I do it like this... maybe?!
No this month's game is going to be crap, I can see it. Polish, which I believe is the single most important ingredient in a game, is non-existent. And worse yet, the gameplay is bad - in fact it's even worse, it's unplayable and boring! Never mind that I'll give myself tomorrow to give the game a bit more love in the hope of making it just a tiny bit less sucky.
What do you think; should I release the game - no matter what - after one week and ignore my need for perfection or should I give the unfinished and "bad" game more love so it might be a little better and a bit more fun to play?
Posted by Jonas Hietala in News | Comments(2)
August 16, 2009
Going down
Ah my first game was so painless so I thought I could do any game I could imagine! Shooters, and mario bros kinda stuff. Well now I'm not so upbeat anymore, I've worked on this game for 7 days now and it's not playable at all. With seven days I don't mean a week, I've had a big break in the middle with no reason at all!
Anyway I realize I can't make the one week mark... which sucks... and the game isn't looking or feeling the way I want it too but I will release it when I've made it slightly less sucky.
Posted by Jonas Hietala in News | Comments(0)

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