This is my game making site. I've been making experimental game prototypes for a while now and I will try to release a game every month.
- MenuCity (1092 downloads)
- Bugger (899 downloads)
- Jonas IceCream Stand (610 downloads)
- The Chronicles of Bim: The 100 Fake Afros (424 downloads)
- Black and White (390 downloads)
- A Geek Valentine (319 downloads)
- Balls (293 downloads)
- Beebop The Island Hopper (162 downloads)
- Where's Teddy? (98 downloads)
- Where's Teddy?
- Game Design Analysis: World of Goo
- Generating ideas
- Competition Feedback
- Postmortem: Beebop The Island Hopper
- Beebop The Island Hopper
- Dream Games (1)
- Feedback (1)
- Game Design Course (3)
- Game Making (3)
- Games (10)
- General (2)
- News (6)
- Postmortems (7)
- Prototyping (2)
- Puzzles (1)
- Themes (9)
- Timeline (1)
- Walkthroughs (1)
- Webpage (4)
- Beebop The Island Hopper
- The Chronicles of Bim: The 100 Fake Afros
- The games that make me who I am
- A Geek Valentine
- February gets Themed: Rejection
- Jonas IceCream Stand
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
March 25, 2010
No game this month
Well here I am in the end of the month - without a game. It's a failure I know but once again I lack inspiration and then it's really hard to do something. Instead I've been thinking of something I could do that would make me wanna code like really bad again. I'm thinking of patching up this website, the forums are bugging me like hell as I didn't write it, switching rendering framework for my games and just now today I've done a few Project Euler challenges in Haskell which was pretty fun (but hard as I'm really bad with it).
Next time I've got my sights on the Ludum Dare which instead of a seven day game is a two day game! We'll see how that'll go.. If I have the power and the time to.
I've also written a small piece about the Evolution of RTS games, heavily shortened to fit a perfect 5 pages a feat I'm quite proud of. Of course I wanted to write a hell of a lot more.
In short: Not much has happened and not a lot is happening but we'll see what the future has in store.
Posted by Jonas Hietala in News | Comments(0)
March 2, 2010
March Theme: 10 seconds
Well well here's something interesting. The Experimental Gameplay Project has given us a really interesting thing to focus on: Time. Like Braid, it's time for us to make something interesting with time itself. 10 seconds is the constraint and that's not a lot, but perhaps enough?
Posted by Jonas Hietala in Themes | Comments(0)
February 1, 2010
February gets Themed: Rejection
The Experimental Gameplay Project has announced their next theme - and shame on me if I wouldn't follow suite! With valentine coming up I might just have found a pretty nice idea, just now, writing this...
Booyah!!
Posted by Jonas Hietala in Themes | Comments(6)
January 1, 2010
New Year, New Theme: 100 Things
Happy New Year, Everyone! 2009 was great in many ways; I drove a submarine (yeah quite literally), I released 6 experimental games and recently I discovered the completely amazing game Evil Genius but lets try to make 2010 even better!
So let's forget our small mishaps (yes I'm looking at you - December month without a game) and roll out a new theme. As usual I'm following The Experimental Gameplay Project's theme which happens to be 100 Things.
And Things could mean anything from sprites, sound effects to pixels or enemies.
Posted by Jonas Hietala in Themes | Comments(2)
December 16, 2009
Pushing toward Git
The time has come; it's time for me to move my source out in the open for the first time.
I present to you the source of the upcoming game (which has no name yet):
It's nothing special really, if you want take a look at the code and help me improve it.
Posted by Jonas Hietala in News | Comments(0)
December 14, 2009
Breaking the rule of three
It's pretty darn stressful making a game in a week, especially when you have this big great vision on how your game should be (which is always grand). For me making Balls, Black and White and Jonas IceCream Stand where truly stressful, MenuCity and Bugger not so much but still.
This is why I'm giving me an early Christmas gift: I won't make the December game in a week. In fact I haven't even logged the hours, I just work on it a little here and a little there and boy it's nice not having to do something all the time.
But there are downsides of course. I'm breaking my rules which is... bad and I don't have that productivity boost I always get when under a deadline so now I'm pretty far behind.

But the screenshot looks promising doesn't it?
Posted by Jonas Hietala in News | Comments(2)
December 4, 2009
December Theme: New World Order
The The Experimental Gameplay Project drives on with the Art Game theme which will last the rest of this year but that's something we can't accept! I've done my game and I didn't force myself out from the Haskell world just to do nuthin so here's a new little theme for me :)
What does the U.S one dollar bill, the French Revolution and Zion have in common? It's the conspiracy New World Order of course!
The paranoid can find it anything so this shouldn't be a problem?
Right?!
Posted by Jonas Hietala in Themes | Comments(3)
November 1, 2009
November Theme: Art Game
Back over at The Experimental Gameplay Project a new theme has come up. My last three themes haven't been "my" themes: I've been following their lead and their themes and this month is no exception. This months' apparently a big theme - Art. It's even a collaboration with a big art museum...
The idea that games are art is an old one and there are a few games considered art - but it's really hard to make an actual art game. But I'll try :)
Posted by Jonas Hietala in Themes | Comments(1)
October 1, 2009
October theme says: Numbers
New month and a new theme. As with the two previous games I'm following The Experimental Gameplay Project theme which this month is numbers. What's it gonna be? A sudoku game or something more... thrilling? I'll see what I can do :)
Posted by Jonas Hietala in Themes | Comments(2)
September 12, 2009
September theme: Failure
I'm out of the busy mode and here's the new theme! I've got an idea and I'll be beginning very soon I hope and again I'm following Experimental Gameplay Project's site.
Let's rock!!
Posted by Jonas Hietala in Themes | Comments(0)
August 25, 2009
Going into Being Busy mode
I'm in the civil service atm and, sadly, we're going to be extremely busy the coming... two months or something? So I can't promise a game the next two months. Kinda beats the point of this site doesn't it? I'm really sorry and that's all I can say really...
Hopefully I'll get a week somewhere with enough spare time to create something. It's a damn sure I'll have to make a game about submarine warfare!!
Posted by Jonas Hietala in News | Comments(2)
August 19, 2009
Incomplete game coming up
Man I'm far too much of a perfectionist, with this mentality I'll never get anything done - seriously. I spent far too many hours, even days, figuring out in my mind how the game should be and I started off going for nothing less than just that. But it turned out to be a lot harder and a lot bigger but still I couldn't let it go and start over with something new, something fresh.
I wonder isn't this something very common? Not just in game development but for everything in life; we always stick with our idea of perfection and stuff that we're familiar with, trying hard not to do something different and unfamiliar. I can honestly say I've tried to make something fresh and different but maybe that's my problem. I'm trying too hard and when it's impossible I still won't let it go... Just maybe it might work if I do it like this... maybe?!
No this month's game is going to be crap, I can see it. Polish, which I believe is the single most important ingredient in a game, is non-existent. And worse yet, the gameplay is bad - in fact it's even worse, it's unplayable and boring! Never mind that I'll give myself tomorrow to give the game a bit more love in the hope of making it just a tiny bit less sucky.
What do you think; should I release the game - no matter what - after one week and ignore my need for perfection or should I give the unfinished and "bad" game more love so it might be a little better and a bit more fun to play?
Posted by Jonas Hietala in News | Comments(2)
August 4, 2009
August theme: Bare Minimum
This time I'll be following my inspiring site and declare Bare Minimum as the theme for my next game. This could really be anything, from graphics to user interaction... But I've got an idea. It'll be a real challange for me to make but hopefully I'll have a game in a few weeks time.
Posted by Jonas Hietala in Themes | Comments(0)
July 25, 2009
My first theme: Addictive Gaming
In true experimental spirit I'll now announce the theme for my first game: Addictive Gaming. I won't be following the lead from the Experimental Gameplay Project's site but I will follow their three laws (7 days, alone, themes).
Puh... my first game! Wish me luck =)
Posted by Jonas Hietala in Themes | Comments(0)

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