This is my experimental game projects site. I will try to release a themed game here at the end of each month
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March 2, 2010

March Theme: 10 seconds

Well well here's something interesting. The Experimental Gameplay Project has given us a really interesting thing to focus on: Time. Like Braid, it's time for us to make something interesting with time itself. 10 seconds is the constraint and that's not a lot, but perhaps enough?

Posted by Jonas Hietala 11:57:37 in News, Themes, 7days | Comments(0)

February 1, 2010

February gets Themed: Rejection

The Experimental Gameplay Project has announced their next theme - and shame on me if I wouldn't follow suite! With valentine coming up I might just have found a pretty nice idea, just now, writing this...

Booyah!!

Posted by Jonas Hietala 18:54:59 in News, Themes, 7days | Comments(6)

January 1, 2010

New Year, New Theme: 100 Things

Happy New Year, Everyone! 2009 was great in many ways; I drove a submarine (yeah quite literally), I released 6 experimental games and recently I discovered the completely amazing game Evil Genius but lets try to make 2010 even better!

So let's forget our small mishaps (yes I'm looking at you - December month without a game) and roll out a new theme. As usual I'm following The Experimental Gameplay Project's theme which happens to be 100 Things.

And Things could mean anything from sprites, sound effects to pixels or enemies.

Posted by Jonas Hietala 21:39:52 in News, Themes, 7days | Comments(2)

December 16, 2009

Pushing toward Git

The time has come; it's time for me to move my source out in the open for the first time.
I present to you the source of the upcoming game (which has no name yet):

Available on Github

It's nothing special really, if you want take a look at the code and help me improve it.

Posted by Jonas Hietala 20:02:17 in News | Comments(0)

December 14, 2009

Breaking the rule of three

It's pretty darn stressful making a game in a week, especially when you have this big great vision on how your game should be (which is always grand). For me making Balls, Black and White and Jonas IceCream Stand where truly stressful, MenuCity and Bugger not so much but still.

This is why I'm giving me an early Christmas gift: I won't make the December game in a week. In fact I haven't even logged the hours, I just work on it a little here and a little there and boy it's nice not having to do something all the time.

But there are downsides of course. I'm breaking my rules which is... bad and I don't have that productivity boost I always get when under a deadline so now I'm pretty far behind.


But the screenshot looks promising doesn't it?

Posted by Jonas Hietala 11:49:31 in News, 7days | Comments(2)

December 4, 2009

December Theme: New World Order

The The Experimental Gameplay Project drives on with the Art Game theme which will last the rest of this year but that's something we can't accept! I've done my game and I didn't force myself out from the Haskell world just to do nuthin so here's a new little theme for me :)

What does the U.S one dollar bill, the French Revolution and Zion have in common? It's the conspiracy New World Order of course!

The paranoid can find it anything so this shouldn't be a problem?
Right?!

Posted by Jonas Hietala 18:10:06 in News, Themes, 7days | Comments(3)

November 1, 2009

November Theme: Art Game

Back over at The Experimental Gameplay Project a new theme has come up. My last three themes haven't been "my" themes: I've been following their lead and their themes and this month is no exception. This months' apparently a big theme - Art. It's even a collaboration with a big art museum...

The idea that games are art is an old one and there are a few games considered art - but it's really hard to make an actual art game. But I'll try :)

Posted by Jonas Hietala 19:31:45 in News, Themes, 7days | Comments(1)

October 1, 2009

October theme says: Numbers

New month and a new theme. As with the two previous games I'm following The Experimental Gameplay Project theme which this month is numbers. What's it gonna be? A sudoku game or something more... thrilling? I'll see what I can do :)

Posted by Jonas Hietala 18:08:44 in News, Themes, 7days | Comments(2)

September 12, 2009

September theme: Failure

I'm out of the busy mode and here's the new theme! I've got an idea and I'll be beginning very soon I hope and again I'm following Experimental Gameplay Project's site.

Let's rock!!

Posted by Jonas Hietala 11:27:17 in News, Themes, 7days | Comments(0)

August 4, 2009

August theme: Bare Minimum

This time I'll be following my inspiring site and declare Bare Minimum as the theme for my next game. This could really be anything, from graphics to user interaction... But I've got an idea. It'll be a real challange for me to make but hopefully I'll have a game in a few weeks time.

Posted by Jonas Hietala 12:50:20 in News, Themes, 7days | Comments(0)

July 25, 2009

My first theme: Addictive Gaming

In true experimental spirit I'll now announce the theme for my first game: Addictive Gaming. I won't be following the lead from the Experimental Gameplay Project's site but I will follow their three laws (7 days, alone, themes).

Puh... my first game! Wish me luck =)

Posted by Jonas Hietala 11:41:39 in News, Themes, 7days | Comments(0)