This is my game making site. I've been making experimental game prototypes for a while now and I will try to release a game every month.
- MenuCity (1092 downloads)
- Bugger (899 downloads)
- Jonas IceCream Stand (610 downloads)
- The Chronicles of Bim: The 100 Fake Afros (424 downloads)
- Black and White (390 downloads)
- A Geek Valentine (319 downloads)
- Balls (293 downloads)
- Beebop The Island Hopper (162 downloads)
- Where's Teddy? (98 downloads)
- Where's Teddy?
- Game Design Analysis: World of Goo
- Generating ideas
- Competition Feedback
- Postmortem: Beebop The Island Hopper
- Beebop The Island Hopper
- Dream Games (1)
- Feedback (1)
- Game Design Course (3)
- Game Making (3)
- Games (10)
- General (2)
- News (6)
- Postmortems (7)
- Prototyping (2)
- Puzzles (1)
- Themes (9)
- Timeline (1)
- Walkthroughs (1)
- Webpage (4)
- Beebop The Island Hopper
- The Chronicles of Bim: The 100 Fake Afros
- The games that make me who I am
- A Geek Valentine
- February gets Themed: Rejection
- Jonas IceCream Stand
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
April 26, 2010
Postmortem: Beebop The Island Hopper
So I participated in the Ludum Dare for the first time and this is a postmortem of my game Beebop The Island Hopper for the theme Islands.
About Ludum Dare
Ludum Dare is a competition which runs maybe two times a year and the competition is 24 hours long with a specific theme. After the 48 hours are over everyone who submitted a game can rate the other games in different categories such as graphics, fun, theme and overall. More info here.
The other entries
View all 205 Ludum Dare 17 entries
Holy hell they look absolutely fantastic! Taking part in a competition like this is so humbling, I can't even begin to compare myself to the best games out there. But that's good, I have games and creators to look up to and so I know how I can improve. Which by the way I can do with everything.
Stats
This time I didn't log my hours and so I don't have a good enough graph to show you. Thinking back I worked about 8 hours during this 48 hour challenge, two of them on Saturday and the remaining six late on Sunday. I didn't work many hours on this game but the hours I did work were really productive.
Pressure
Once again I think I've proven that pressure is the best motivator. The game feels as finished as any other game I've made. Sure it's not the biggest game and it has very limited features but it was made in less than a third of the time. Actually even less if you count the hours and not the days!
The Game
Even despite it being extremely simple it did suck up a bit of my time when I tried to beat it (which will take you a minute or two). I kinda liked playing it.
The graphics are pretty good, I have a pretty special style and I personally think it's not half-bad and hopefully you like it too. The music and sound are... well there is no music and I have like three sound effects in total - two of them are different kinds of clicks!
Overall I like it, but it's nothing really special. If I would try to give it an unbiased score (we all think our children are fantastic after all) it would probably be a 3 of 5.
Conclusion
The pressure of a deadline is a powerful motivator and now I've found that no more than a week, or even a weekend, is enough to make a game. And it might even end up being enjoyable.
Posted by Jonas Hietala in Postmortems | Tagged Postmortems, Ludum Dare

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