Hi and welcome to my personal page where I'll post about my games, projects and other stuff in my life.
- MenuCity
- Bugger
- Jonas IceCream Stand
- The Chronicles of Bim: The 100 Fake Afros
- Black and White
- A Geek Valentine
- Balls
- Beebop The Island Hopper
- Where's Teddy?
- My Minions
- Sat-E
- Grand Thief Arto
- Attention (3)
- Books (4)
- Computer (3)
- Declaration of War (1)
- Dream Games (2)
- Editors (1)
- Feedback (2)
- Game Design Course (3)
- Game Making (7)
- Games (12)
- General (15)
- Microprogramming (1)
- News (7)
- Postmortems (9)
- Productivity (1)
- Programming (1)
- Prototyping (2)
- Puzzles (1)
- Rants (1)
- Taekwon-do (1)
- Themes (9)
- Timelapse (2)
- Timeline (1)
- Walkthroughs (1)
- Webpage (4)
- Yearly Review (2)
- Design for Hackers
- Getting Comfortable
- A Four-Eyed Update
- Game Design Analysis: World of Goo
- A Week of Headache
- Beebop The Island Hopper
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- October 2010
- September 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
December 19, 2011
Sat-E
So I entered Ludum Dare 22 this weekend as a preamble for tomorrow's linear algebra exam. The theme this time around was Alone and the game I came up with is about a lonely satellite in space, kinda like Wall-E.
Sat-E

Download
Windows (2.1 MB)
Linux 64bit (4.7 MB)
Instructions
Collect junk and other items for you to buy upgrades, and finally, your friend to finish the game. Be careful not to run out of battery, you need to return home to base for a recharge between runs.
Controls
Arrow Keys - Move around
Space/Return - Choose item in docking mode
F1 - Developer console
Timelapse
It's on youtube and it's embedded here.
Source
https://github.com/treeman/Sat-E
Built using my fast prototyping framework
https://github.com/treeman/7days
Posted by Jonas Hietala in Games | Comments(0)
October 19, 2011
Grand Thief Arto
Here's me and Li's game for our school course. The game isn't tweaked too much but it's a game with some fairly cool ideas.
Grand Thief Arto

Download
Java runtime including source (0.2 MB)
Instructions
Your goal is to collect loot until you can escape through the entry point when you've collected enough to complete the level.
There are touchpads and lasers you need to shutdown by walking next to a computer or an electric board and shut them down from there. Otherwise you need to open doors and then just run around and collect.
You can either play by launching the bash script "play" directly in the folder or launch the game with:
java base.GameFrame
or
java -Xss2048k -Xms64m -Xmx1024m base.GameFrame
Or whatever your preferred way of launching java apps is. You obviously need the java runtime, otherwise you might fetch it from here.
You might need to create the binary files for it. Use the bash script "create" or do:
javac base.GameFrame
But it might not be necessary.
Controls
Arrow keys - Walk around
Space - Do action
Esc - Menu
Posted by Jonas Hietala in Games | Comments(0)
May 2, 2011
My Minions
So I think I made it! It became a pretty different game from what I set out to create, but I'm glad with how it turned out.
My Minions
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Download
Windows (2 MB)
Linux, Slackware 64 build (3.4 MB)
Instructions
Build a pathway and then place objects or release minions on it, everything must be on a path. Place musical objects or make the minions turn or split to make sound and create some music. Or you can create a digital circuit and make it do something fun.
Controls
Mouse Left - Place an object
1 - Toggle up through objects
2 - Toggle down through objects
Space - Release a minion
K - Kill all minions
P - Pause
Left Shift - Increase speed
Left Ctrl - Decrease speed
L - Load map
S - Save map
F1 - Console, nothin fun :(
F10 - Exit the game
Now beware, I didn't have the time or energy to create a full blown level saving, so it will always use "level.dat" in bin as it's save file. It will overwrite and it will do so without asking.
Source
https://github.com/treeman/My-Minions
If you want to build it yourself it depends on: lua, boost and sfml.
Posted by Jonas Hietala in Games | Comments(0)
June 6, 2010
Where's Teddy?
So I did this course Game Design and what's a course on Game Design without a game? Well, here it is. Made in about seven days (more likely eight) and I thought it became quite cool.
Where's Teddy?
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Download
Where's Teddy? (6.2 MB)
How to Play
Your mission is to find teddy and his teddybear friends. The problem is that it's dark and it's really hard to find them if you can't see where you're going but thankfully you have a candle with you and if you're lucky you can stumble on more candles to keep you from going completely dark.
Controls
Move with Arrow Keys
Switch and light candles with Space
Next Level: N
Previous Level: P
Reset Level: R
Console: F1
Credits
Sound effects: Random from freesound
Music: Joshua Holtz - Sounds of Insects
Rest: Me
Source
http://github.com/treeman/A-Game
Posted by Jonas Hietala in Games | Comments(0)
April 26, 2010
Beebop The Island Hopper
It's here! The stuff of dreams, an entry for the epic Ludum Dare 17 has been made! For those who don't know it's a 48 hour game making competition which actually is pretty silly. Even more silly is my two hours of commitment yesterday but late this night at about 03:05 I am now, finally, writing this post! The theme was islands and this is what I came up with:
Beebop The Island Hopper
Download
Beebop The Island Hopper (0.6 MB)
Controls
Any Key.
Credits
Sound effects: Random from freesound
Random Coolness: Ludum Dare
Rest: Me
Source
http://github.com/treeman/ludumdare17
Posted by Jonas Hietala in Games | Comments(2)
February 28, 2010
A Geek Valentine
Yes! I made it! It's 22:22 on the very last day of February and I've been programming virtually non-stop for the past two days, my brain feels like mashed potatoes...
A Geek Valentine
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Download
A_Geek_Valentine.zip (4.1 MB)
Controls
Steer with the arrow keys.
Use spacebar to:
1. Build the time machine
2. Buy and place traps (Just face an empty square and choose a trop on the top right)
3. Sell traps (Face and click)
Story
Well it's Valentine's Day and as the geek you are this is the worst day ever. Luckily you havean almost complete time machine hidden here in the grass and if you could complete it you'll be safe for now! But beware... The girls are searching for you! Place traps and run away!
About
This game, as usual, was made for The Experimental Gameplay Project. This time they asked for a short explanation on how the theme would fit together so here it is:
Rejection + Valentine's day = feelings hurt
And you're the one hurting all the girls' feelings. Enjoy.
Credits
Music: Nighttime Falls, I'll be Waiting for Her - ilocan18
Sound effects: Random from freesound
Rest: Me
Source
http://github.com/treeman/Rejection
Posted by Jonas Hietala in Games | Comments(1)
January 16, 2010
The Chronicles of Bim: The 100 Fake Afros
Aaah feels good having a game ready after the last month's failure! This time it's a small shooter.
The Chronicles of Bim: The 100 Fake Afros
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Bullet masher - can you keep up with 100 enemies at the screen? Try it!
Download
afro.zip (19.8 MB)
Instructions
W: up
A: left
S: down
D: right
mouse: shoot
space: leap into the sky!
Credits
Music: The Last Prophecy - Matthew Le Blanc (SynthR)
Sound effects: Random from freesound
Rest: Me
Source
http://github.com/treeman/100-things
Posted by Jonas Hietala in Games | Comments(3)
November 25, 2009
Jonas IceCream Stand
Ahoy there! This time I'll take you along for a ride with an arty Tycoon game.
Jonas IceCream Stand
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Get wild and become a Crazy Dealer of IceCream!
Download
jonasicecreamstand.zip (12.8 MB)
Instructions
It should be pretty self-explanatory, it's a very simply tycoon game.
Credits
Music:
All Around Us - Eric Maskol
I Will Always Look up to You - Steve Chatterton
Sound effects: Random from freesound
Rest: Me
Posted by Jonas Hietala in Games | Comments(7)
October 13, 2009
MenuCity
This game is called MenuCity and it's a numbers game. Well that's the theme anyway. The game pretty much held to what I planned for - except that it deviated from the theme -again- a bit.
My game is very reminiscent of the old calculator classic Block Dude made by Brandon Sterner. If you like that game, or any puzzle game for that matter, you're gonna love this one.
MenuCity
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Download
menucity.zip (7.4 MB)
Instructions
Left/Right arrows - Move
Up arrow - Climb
Down arrow - Pick up/Put down
f1 - Secret dev console
If you're stuck this might help: Walkthrough Level 0
Credits
Music: The Year Before The War - Eric Maskol
Sound effects: Random from freesound
Rest: Me
Posted by Jonas Hietala in Games | Comments(15)
September 20, 2009
Bugger
Ahhh... Finally another game! Theme of this beauty is Failure and your mission here is to avoid the bugs. As a programmer the fight with those nasty bugs are a daily occurrence and now I've brought you a chance to kill those nasties too!
The gameplay wasn't what I was planning on - yet again - but I'm actually quite content with the game. It's able to grab your attention for at least a few minutes before loosing you and it's absolutely the prettiest one I've ever made! Enjoy! ^^
Bugger
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Download
bugger.zip (7.9 MB)
Update: 21 sept - small bug fix.
Instructions
Type the text on the bugs to make them disappear, that's all folks!
Credits
Music: Dare to Breathe - Tom Fahy
Sound effects: Random from freesound
Rest: Me
Posted by Jonas Hietala in Games | Comments(14)
August 20, 2009
Black and White
Here it is at last! Boasting a unoriginal name, themed Bare Minimum. My thoughts where to create a game where graphics where included into the gameplay but sadly it didn't come out nearly as good as I expected it too.
Yes I know there are a lot of things bad and wrong with this game, but this is a competition with myself to create a game in only seven days and you can't always polish the games like your heart tells you to do.
Black and White
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Download
BlackWhite.zip (11.2 MB)
Instructions
Move left and right with the arrows, jump with space and change the blocks with enter. Esc into the menu and there you can enter a highly advanced (not) level editor to change the levels however you want with left and right mouse.
Credits
Music: What we take to the grave - Tom Fahy
Sound effects: Random from freesound
Rest: Me
Posted by Jonas Hietala in Games | Comments(6)
August 1, 2009
Balls
Here's my first ever experimental game! The theme was Addictive Gaming. My first thought was oh god I'll be making another tetris clone but the end result turned out a bit different. I'm not sure it's very addictive but it's actually okay! =D
Balls is a game about... balls. Well it's all in 2D so maybe Circles would be a better description but I don't think that captures the attention enough.
I didn't think this was possible but here it is! My very first jewel =)
Balls
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Download
Balls.zip (7.1 MB)
Instructions
Well... There's nothing to it really. Move the mouse over the balls to make them shrink, survive until the top is filled with balls.
Credits
Music: Markovich/A.M.P. - Twisted in flight
Sound effects: Random from freesound
Rest: Me
Posted by Jonas Hietala in Games | Comments(6)

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