Hi and welcome to my personal page where I'll post about my games, projects and other stuff in my life.
- MenuCity
- Bugger
- Jonas IceCream Stand
- The Chronicles of Bim: The 100 Fake Afros
- Black and White
- A Geek Valentine
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- Beebop The Island Hopper
- Where's Teddy?
- My Minions
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- Grand Thief Arto
- Beginning Programming
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- Themes (9)
- Timelapse (2)
- Timeline (1)
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- Bugger
- Design for Hackers
- Getting Comfortable
- A Four-Eyed Update
- Game Design Analysis: World of Goo
- A Week of Headache
- March 2012
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August 20, 2009
Black and White
Here it is at last! Boasting a unoriginal name, themed Bare Minimum. My thoughts where to create a game where graphics where included into the gameplay but sadly it didn't come out nearly as good as I expected it too.
Yes I know there are a lot of things bad and wrong with this game, but this is a competition with myself to create a game in only seven days and you can't always polish the games like your heart tells you to do.
Black and White
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Download
BlackWhite.zip (11.2 MB)
Instructions
Move left and right with the arrows, jump with space and change the blocks with enter. Esc into the menu and there you can enter a highly advanced (not) level editor to change the levels however you want with left and right mouse.
Credits
Music: What we take to the grave - Tom Fahy
Sound effects: Random from freesound
Rest: Me
Haha, snygg animation!!! Dock synd att han inte hade mera armar, saknade även mera levels :O
Tack, jag hade tänkt ha ducka och hopp animation också men det ville sig bara inte. Hade inte alls planerat in tid till att göra levels så det blev lidande, körde över tidsgränsen också...
I think this is great! The game is adorable--good music, too ;)
-Rachael
Thanks Rachael. The music is really one of the best things I agree :)
Good work with this one, this is really not bad considering. It is fun to draw a box and run around on it and this game brings you really close to that. The switching puzzle aspect is also fun, for those who enjoy puzzles like me. :)
Thanks :) I feel this game has great potential if I'd just build on it some more. At first I wanted it to be a platform game but I was kinda lazy that week..

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