This is my game making site. I've been making experimental game prototypes for a while now and I will try to release a game every month.
- MenuCity (1073 downloads)
- Bugger (877 downloads)
- Jonas IceCream Stand (567 downloads)
- The Chronicles of Bim: The 100 Fake Afros (408 downloads)
- Black and White (385 downloads)
- A Geek Valentine (305 downloads)
- Balls (281 downloads)
- Beebop The Island Hopper (155 downloads)
- Where's Teddy? (91 downloads)
- Where's Teddy?
- Game Design Analysis: World of Goo
- Generating ideas
- Competition Feedback
- Postmortem: Beebop The Island Hopper
- Beebop The Island Hopper
- Dream Games (1)
- Feedback (1)
- Game Design Course (3)
- Game Making (3)
- Games (10)
- General (2)
- News (6)
- Postmortems (7)
- Prototyping (2)
- Puzzles (1)
- Themes (9)
- Timeline (1)
- Walkthroughs (1)
- Webpage (4)
- Beebop The Island Hopper
- The Chronicles of Bim: The 100 Fake Afros
- The games that make me who I am
- A Geek Valentine
- February gets Themed: Rejection
- Jonas IceCream Stand
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
October 13, 2009
MenuCity
This game is called MenuCity and it's a numbers game. Well that's the theme anyway. The game pretty much held to what I planned for - except that it deviated from the theme -again- a bit.
My game is very reminiscent of the old calculator classic Block Dude made by Brandon Sterner. If you like that game, or any puzzle game for that matter, you're gonna love this one.
MenuCity
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Download
menucity.zip (7.4 MB)
Instructions
Left/Right arrows - Move
Up arrow - Climb
Down arrow - Pick up/Put down
f1 - Secret dev console
If you're stuck this might help: Walkthrough Level 0
Credits
Music: The Year Before The War - Eric Maskol
Sound effects: Random from freesound
Rest: Me
Nice spel ffs! =D Smiskar ju dina andra spel med hästlängder!
I really like this game... it's challenging, and has a cool graphic style... Very good work for only 30 hours! The music started getting on my nerves at about level 4, though.
Thx guys :) Appreciate the feedback. Next time I need to have more music and an in-game volume control. Atm you can change the volume in either the console or the settings file but next time it'll be easier.
Pretty good game, although I think the first level is impossible to beat. Unless of course I'm missing something which is entirely possible, but I did beat several levels after that.
What environment are you programming in? I noticed you are using lua... is it just on its own or what other libraries are you using?
Hey Dustin. I don't know about the first level, all you have to do is pick up one block and move just one before the "tower" and put it down there and you'll be able to climb and win.
I'm using C++ together with hge (basically a graphics library based on dx which is very easy to use). I've embedded lua which I'm using with the C interface to call lua scripts. In this case I'm simply loading all the levels with lua.
Jag klarade alla 10 nivåer :D
Haha jag trodde nian var helt omöjlig tills jag till sist knäckte den :P
Grymt spel!
wtf, jag klickade uppdatera på firefox och så blir det trippelpost -_-
Crap! Nice, bra gjort :D. Nian är ganska svår jo heh. Jag tog bort dina trippelposts :P
Thanks for the info. Your walk-through post is very helpful as well :)
Nice game, I played the first few levels and they present a good challenge without being frustrating.
I did get stuck a few times though when I dropped into a gap and couldn't place my block where I wanted. If you changed the controls slightly so that pressing right when the player is facing left flips them to facing right, without moving them across a block, and vice versa, it wouldn't be so easy to get trapped.
Hey Carl, thanks for the idea. You're right it would be easier and it does have it charms, but it's also a feature not being able to turn away so easily. What I should've done though is a move back a few moves button or something.
Block Dude! Exactly what I was thinking. Its tricky to see what block is where and what can be moved - more obvious outlines would work better, methinks, or maybe a color difference.
Hey. Yeah I kinda agree. Sometimes functionality have to give way to the visual appeal but maybe I could have made it better.
Nice game, fun for a puzzle, but not really that experimental. It did fit the theme well and was pretty fun. The controls and facing difficulty are a retro feature, increasing difficulty and making it very much a logic puzzle rather than something a casual player won't get frustrated with. Myself I would have made left arrow be climb as well. The floating effect on the main character was nice, and the whole game had a good level of polish. Good work!
Thanks vazor, I agree with everything. I've had the experimental problem with every game and yeah it's kinda hard to come up with something good. The controls should have been better I know...

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