This is my game making site. I've been making experimental game prototypes for a while now and I will try to release a game every month.

Or visit the Big Archive

October 13, 2009

MenuCity

This game is called MenuCity and it's a numbers game. Well that's the theme anyway. The game pretty much held to what I planned for - except that it deviated from the theme -again- a bit.

My game is very reminiscent of the old calculator classic Block Dude made by Brandon Sterner. If you like that game, or any puzzle game for that matter, you're gonna love this one.

MenuCity

Download
menucity.zip (7.4 MB)

Instructions
Left/Right arrows - Move
Up arrow - Climb
Down arrow - Pick up/Put down
f1 - Secret dev console

If you're stuck this might help: Walkthrough Level 0

Credits
Music: The Year Before The War - Eric Maskol
Sound effects: Random from freesound
Rest: Me

Posted by Jonas Hietala in Games | Tagged Games, 7days

Nice spel ffs! =D Smiskar ju dina andra spel med hästlängder!

sundb00000000000m on October 13, 2009 20:01

I really like this game... it's challenging, and has a cool graphic style... Very good work for only 30 hours! The music started getting on my nerves at about level 4, though.

Miguel de la Tuna on October 13, 2009 20:01

Thx guys :) Appreciate the feedback. Next time I need to have more music and an in-game volume control. Atm you can change the volume in either the console or the settings file but next time it'll be easier.

Jonas on October 13, 2009 21:01

Pretty good game, although I think the first level is impossible to beat. Unless of course I'm missing something which is entirely possible, but I did beat several levels after that.

What environment are you programming in? I noticed you are using lua... is it just on its own or what other libraries are you using?

Dustin on October 16, 2009 6:25

Hey Dustin. I don't know about the first level, all you have to do is pick up one block and move just one before the "tower" and put it down there and you'll be able to climb and win.

I'm using C++ together with hge (basically a graphics library based on dx which is very easy to use). I've embedded lua which I'm using with the C interface to call lua scripts. In this case I'm simply loading all the levels with lua.

Jonas on October 16, 2009 13:45

Jag klarade alla 10 nivåer :D

Haha jag trodde nian var helt omöjlig tills jag till sist knäckte den :P

Grymt spel!

Ludvig C on October 19, 2009 1:22

wtf, jag klickade uppdatera på firefox och så blir det trippelpost -_-

Ludvig C on October 19, 2009 1:24

Crap! Nice, bra gjort :D. Nian är ganska svår jo heh. Jag tog bort dina trippelposts :P

Jonas on October 19, 2009 7:47

Thanks for the info. Your walk-through post is very helpful as well :)

Dustin on October 19, 2009 18:13

Nice game, I played the first few levels and they present a good challenge without being frustrating.

I did get stuck a few times though when I dropped into a gap and couldn't place my block where I wanted. If you changed the controls slightly so that pressing right when the player is facing left flips them to facing right, without moving them across a block, and vice versa, it wouldn't be so easy to get trapped.

Carl on October 22, 2009 22:50

Hey Carl, thanks for the idea. You're right it would be easier and it does have it charms, but it's also a feature not being able to turn away so easily. What I should've done though is a move back a few moves button or something.

Jonas on October 23, 2009 8:56

Block Dude! Exactly what I was thinking. Its tricky to see what block is where and what can be moved - more obvious outlines would work better, methinks, or maybe a color difference.

CasualSax on November 10, 2009 23:50

Hey. Yeah I kinda agree. Sometimes functionality have to give way to the visual appeal but maybe I could have made it better.

Jonas on November 12, 2009 23:12

Nice game, fun for a puzzle, but not really that experimental. It did fit the theme well and was pretty fun. The controls and facing difficulty are a retro feature, increasing difficulty and making it very much a logic puzzle rather than something a casual player won't get frustrated with. Myself I would have made left arrow be climb as well. The floating effect on the main character was nice, and the whole game had a good level of polish. Good work!

vazor on January 11, 2010 3:08

Thanks vazor, I agree with everything. I've had the experimental problem with every game and yeah it's kinda hard to come up with something good. The controls should have been better I know...

Jonas on January 11, 2010 10:10
Add a comment:

Name (optional):

Website (optional):

This box should be left empty!

Your comment:

You can also use very simple markdown in your comment.

Use *italic* for italic and
**boldness** gives baldness.

It's really easy to insert a link:
<http://quicklink.com> = http://quicklink.com
[title](http://link.com) = title

Note that the link won't insert any http:// so you'll need to add that yourself.

Double enter will give you a paragraph or
end the line with three or more spaces for a hard break.

Use anything above or their html equivalents.