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May 2, 2011

Ludum Dare 20 Timelapse

So this time I managed to compose a timelapse of my weekend and the making of My Minions. Sadly I lost the first few hours as I forgot to turn it on...

Anyway here's the result:

Posted by Jonas Hietala in Timelapse | Comments(0)

May 2, 2011

My Minions

So I think I made it! It became a pretty different game from what I set out to create, but I'm glad with how it turned out.

My Minions

Download
Windows (2 MB)
Linux, Slackware 64 build (3.4 MB)

Instructions
Build a pathway and then place objects or release minions on it, everything must be on a path. Place musical objects or make the minions turn or split to make sound and create some music. Or you can create a digital circuit and make it do something fun.

Controls
Mouse Left - Place an object
1 - Toggle up through objects
2 - Toggle down through objects
Space - Release a minion
K - Kill all minions

P - Pause
Left Shift - Increase speed
Left Ctrl - Decrease speed

L - Load map
S - Save map

F1 - Console, nothin fun :(
F10 - Exit the game

Now beware, I didn't have the time or energy to create a full blown level saving, so it will always use "level.dat" in bin as it's save file. It will overwrite and it will do so without asking.

Source
https://github.com/treeman/My-Minions

If you want to build it yourself it depends on: lua, boost and sfml.

Posted by Jonas Hietala in Games | Comments(0)

May 2, 2011

I Made It!

It's been over a year, but I haven't lost (most) my touch yet! For the second time I've completed a Ludum Dare! Not an easy feat and yet there are tons of games that look absolutely wonderful. I'm not there yet but now I have at least gotten back into game making again, long overdue.

I will make a formal post and all that jaz when I wake up tomorrow, or maybe I'll sleep the whole day... Nah not really, but at least a while.

Here's my entry btw, didn't turn out the way I wanted it to but in the end I'm quite satisfied. There are a ton of possibilities for it though.

Oh well. Nap time!

Posted by Jonas Hietala in Game Making | Comments(0)