Hi and welcome to my personal page where I'll post about my games, projects and other stuff in my life.
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May 23, 2010
Generating ideas
So I got a fairly fun assignment from the game design course I'm taking for once. I should come up with 50 ideas using my own idea generation technique.
I used a sort of "notes in the basket" approach where you placed some notes with words in a basket and randomly drew two and then you should come up with something with the two words. But I'm too lazy to write a lot of notes and it's pretty damn hard to come up with a lot of good words too, so I tried to automate the process.
I searched for some random words and found this site: http://www.wordswarm.net/ and I pulled out a few pages and got a few thousand words. Then I made a very simple tool which randomly combines two lines from a file and creates a sentence, much like the you would with the notes but this is just so much faster. Granted I had a lot of shitty words and I got a lot of garbage lines but I could go through so many lines it was a very simple task to get these 50 one-lined game ideas.
These are not fully fledged game ideas, but merely seeds from which you could grow a game.
- Pensionere wheelchair race
- Fish and surf on the fish
- Deep sun exploration
- VimCity - A simcity but with ascii chars which will teach you vim
- Crazy units RTS
- RTS with important landscapes - Destructable, things moving, rising water, paths in snow etc
- House destruction - explosions!
- Hospital creation with strange diseases you need to cure
- Create Nautilus - an underwater city creator
- Prison diner maid - give lunch to hungry prisoners
- Prison break - with stealth, create stuff with different things
- Bread seller - bread maker tycoon?
- Night debt collection hero
- Imprison Berth the jewel thief - police hunting a thief in the night/museum
- Feed azimutal, the mythic beast in the sky
- The 59th beetle-killer squads patriotic killings
- Trauma center boom
- Make mt. 63 a tourist franchise
- Chop the mighty "King's wood" from the legendary forest of death
- Untagling Sarsenet - the predecessor to skynet
- The great pie theft
- Sawyer the egoist ant
- Herbsman Abdal, the lone man growing herbs in the desert
- Carving the first images - like caveman style
- Bart the Darting hero
- Brady the Big Eater glutton - Rush into restaurants and eat everything, then split
- The struggle against Montezuma II, A mayan RTS war game
- Industrializing Cakedoom
- Mini racers the beginning: Autobahn
- Saunter on thin ice - wannabe ice princess
- Clark the Corrupt and Ruler of the Rhen - screw your inhabitants and take all the money
- A wooden submarine - the first submarine, the turtle
- Aristocrat apartment building
- Managing the missionaries hygiene
- The world's best Toasts
- The raspberry in Cosmos
- The viking slap-up
- Digging after tea
- Colorizing the world with a trumpet
- Round Rod explores Square City
- Ordering the Oranges
- Smuggling over the boarder
- Life at the Toxic Waste Dump
- Creating a Ghost Town - with real ghosts who want to live their life
- Riding a Lawnmower and killing Gremlings
- Digging gold on Mars
- The life of a Bacteria, birth, mutation and world conquering
- Put the surfing Duck
- Butler who's carrying silver
Posted by Jonas Hietala in Game Design Course | Comments(0)
May 18, 2010
Competition Feedback
The voting is over and I got a few ratings I want to comment on. You can view all ratings and comments here.
They're all from 1 to 5.
Innovation: 3.75
This is by far the most positive of the bunch and the one button timing combination worked great!
Fun: 3.29
Again a good grade and I thought the game was fun although it became really frustrating.
Theme: 3.17
The islands wasn't very prominent in the game and the game could've been about anything really, but again I'm more than happy with the grade.
Graphics: 2.54
Very simple and with some more effort it would've been better. But I'm happy, programmer graphics ftw!
Audio: 2.14
I only had two click sounds but still got fairly high. Many decided not to vote on it and I wouldn't either. They were just last minutes add-ons but good to see someone liked it.
Humor: 2.54
I didn't focus on this at all but got some decent grades from it anyway. Not sure if my graphics are that ugly.
Overall: 3.13
The most prestigious grade and it's okay. I'm absolutely happy with it, especially since my desperate hope was to get something playable out of this.
Community: 1.64
The community rating is for posts and stuff over at the Ludum Dare homepage. Sadly I didn't spend time there, almost at all, so I can't really say anything about this.
Overall I'm really happy with everything and I'm really happy with my relatively good grades.
I will do my very best to make my next game even better, but atm I can't seem to decide which idea I want to work with (I have like 4-5 serious ideas I'd want to explore).
Posted by Jonas Hietala in Feedback | Comments(0)

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