This is my game making site. I've been making experimental game prototypes for a while now and I will try to release a game every month.

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September 28, 2009

Why make games

Why did I start making games? Because I like to play them of course. Think of all the fantastic games; Super Mario, Lemmings, Tetris, GTA, The Sims, Counterstrike, Theme Hospital, SimCity and Rollercoaster Tycoon... Damn - when you count them like this you'll see how many great games there are out there. And I can honestly say each and every one of them has inspired me and made me wanna create something similar. No - something even better!

I also like to program, that's almost a must if you should make a working game from scratch, so I figured why not use it to make something productive and hopefully something fun?

Posted by Jonas Hietala in Game Making | Comments(2)

September 24, 2009

Postmortem: Bugger

It's time for the follow up on my latest game Bugger.

Wow it seems like forever since I begun this monthly game business, but it's only been two months since I first thought about this and here I am having finished my third game. I've really come a long way, in the beginning I though I'd only make state of the art crap games. Like I would struggle to even get a Tetris up and running. That's partially why I decided to make Balls.

Anyway I started out with a small idea: speed-typing. It later turned out to be bugs you killed, but that's of minor importance really. They were supposed to bind to the theme Failure by letting the average gamer feel how a programmer fight for his life against bugs. Bugs are for those who don't know errors in your program - they can be as simple as a wrong letter in the wrong place causing havoc in the game or a bigger thing like a fundamental flaw in your game. Think about the balls who got stuck in mid-air in Balls. That's a typical bug...

If I followed the theme good or bad you be the judge. Personally I don't think it was as clear as I'd want it to do but meh.

The game itself took 25 hours to make - but more than 5 hours of them was me having a break...
Here's a little jummy pie of what took time:


Compared to my two other games I spent a bigger part on both graphics and level design - and that was sourly needed imho. The "embedding scripting" part is where I built in the ability to build levels from lua. I think the result was really good and it saved a lot of time just being able to edit a file without having to recompile every single little change.

You can make your own levels too, just open the "levels.lua" file in a text editor and make your changes. I won't explain anymore since it's really simple.

I'm also using about 1/5 of my working time to rest. Jikes! That's almost too much. But I dunno, it really hurts staring at your computer screen hour after hour. My longest session - without a break, even a bathroom one - was almost five hours. I totaled more than 10 hours that day I think.. As always I do the bulk of the work when I'm out of time. The last two days were responsible for at least 90% of the work!

I guess you could say that's a lesson: you're most productive, and ambitious, when you've got a smoldering iron up your ass.

Posted by Jonas Hietala in Postmortems | Comments(0)

September 20, 2009

Bugger

Ahhh... Finally another game! Theme of this beauty is Failure and your mission here is to avoid the bugs. As a programmer the fight with those nasty bugs are a daily occurrence and now I've brought you a chance to kill those nasties too!

The gameplay wasn't what I was planning on - yet again - but I'm actually quite content with the game. It's able to grab your attention for at least a few minutes before loosing you and it's absolutely the prettiest one I've ever made! Enjoy! ^^

Bugger

Download
bugger.zip (7.9 MB)
Update: 21 sept - small bug fix.

Instructions
Type the text on the bugs to make them disappear, that's all folks!

Credits
Music: Dare to Breathe - Tom Fahy
Sound effects: Random from freesound
Rest: Me

Posted by Jonas Hietala in Games | Comments(14)

September 12, 2009

September theme: Failure

I'm out of the busy mode and here's the new theme! I've got an idea and I'll be beginning very soon I hope and again I'm following Experimental Gameplay Project's site.

Let's rock!!

Posted by Jonas Hietala in Themes | Comments(0)