This is my game making site. I've been making experimental game prototypes for a while now and I will try to release a game every month.
- MenuCity (1073 downloads)
- Bugger (877 downloads)
- Jonas IceCream Stand (567 downloads)
- The Chronicles of Bim: The 100 Fake Afros (408 downloads)
- Black and White (385 downloads)
- A Geek Valentine (305 downloads)
- Balls (281 downloads)
- Beebop The Island Hopper (155 downloads)
- Where's Teddy? (91 downloads)
- Where's Teddy?
- Game Design Analysis: World of Goo
- Generating ideas
- Competition Feedback
- Postmortem: Beebop The Island Hopper
- Beebop The Island Hopper
- Dream Games (1)
- Feedback (1)
- Game Design Course (3)
- Game Making (3)
- Games (10)
- General (2)
- News (6)
- Postmortems (7)
- Prototyping (2)
- Puzzles (1)
- Themes (9)
- Timeline (1)
- Walkthroughs (1)
- Webpage (4)
- Beebop The Island Hopper
- The Chronicles of Bim: The 100 Fake Afros
- The games that make me who I am
- A Geek Valentine
- February gets Themed: Rejection
- Jonas IceCream Stand
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
December 21, 2009
Now we have a Forum
In a burst of random energy I made a forum for madeoftree. Well okay I just made an awesome style for the awesome phpBB - the forum itself was up and running in say 10min and the rest of the latest days has been all about customizing. Now it's finally kinda complete so here it is!
Making it was the easy bit - now we need to generate some content! Where is the almighty sundb00m when we're in a desperate need for spam?!
Posted by Jonas Hietala in Webpage | Comments(6)
December 16, 2009
Pushing toward Git
The time has come; it's time for me to move my source out in the open for the first time.
I present to you the source of the upcoming game (which has no name yet):
It's nothing special really, if you want take a look at the code and help me improve it.
Posted by Jonas Hietala in News | Comments(0)
December 14, 2009
Breaking the rule of three
It's pretty darn stressful making a game in a week, especially when you have this big great vision on how your game should be (which is always grand). For me making Balls, Black and White and Jonas IceCream Stand where truly stressful, MenuCity and Bugger not so much but still.
This is why I'm giving me an early Christmas gift: I won't make the December game in a week. In fact I haven't even logged the hours, I just work on it a little here and a little there and boy it's nice not having to do something all the time.
But there are downsides of course. I'm breaking my rules which is... bad and I don't have that productivity boost I always get when under a deadline so now I'm pretty far behind.

But the screenshot looks promising doesn't it?
Posted by Jonas Hietala in News | Comments(2)
December 9, 2009
The Arty Timeline
While working on Jonas IceCream Stand I took a screenshot every day and I thought they looked pretty cool so here they are:
And now I'm off with New World Order and (for once) I've got a really really good idea!
Posted by Jonas Hietala in Timeline | Comments(0)
December 4, 2009
December Theme: New World Order
The The Experimental Gameplay Project drives on with the Art Game theme which will last the rest of this year but that's something we can't accept! I've done my game and I didn't force myself out from the Haskell world just to do nuthin so here's a new little theme for me :)
What does the U.S one dollar bill, the French Revolution and Zion have in common? It's the conspiracy New World Order of course!
The paranoid can find it anything so this shouldn't be a problem?
Right?!
Posted by Jonas Hietala in Themes | Comments(3)
December 1, 2009
Postmortem: Jonas IceCream Stand
Ah my latest game Jonas IceCream Stand is finished and up and running and I'm really proud of it! And thanks for the feedback guys, it's always welcome.
I spent almost exactly fifty hours on this game and that's by far the most I've spent on a 7day project. To be honest it's probably more but I'm not really good at logging all the hours...

A Race
This game was a race against time from start to finish. I understood right from the beginning this wouldn't be easy. Creating a whole GUI from scratch, composing animation and a focus on graphics(!). I've never done a GUI, it would be really easy with a decent framework for it... But I don't have one for it so all the GUI code is really messy and hard to maintain.
I guess I'm learning the coding lessons the hard way. Keeping it structured and maintainable even, no, especially under pressure is extremely important. It's a good thing I have a fast iteration cycle repeating itself for every new game I'm making.
Art
I keep saying it again and again but I'm not a graphics designer but I should stop saying that! Although not wonderful I think my games are looking good and this game is no exception. It's certainly the most complex graphical wise.
The fading effect on the sky was pretty cool, but it's kinda crude and it doesn't fit the overall theme very well. The theme has a few distinct colors with a little "childish" feel to them. I feel the fading adds a bit too many colors to it. But I do think the end points (in the middle of the night with all the stars and when it's as light as possible) looks pretty good. And I'm not sure it was a very good idea to include a MenuCity silhouette in the background.

A beautiful night sky.
Gameplay
Sadly I don't think the gameplay was one of my best. Sure the first five maybe ten minutes are a blast, they almost awoke my slumbering tycoon feelings. But the game is so badly balanced, it's far too easy when you've passed a point in the game. The problem is that I balanced the game the last handful of hours on the very last day and that doesn't work, not at all. A great gameplay needs to evolve, it can't be created just there on the stop. Well that's my experience at least.
Conclusion
I think the game is really great. Sadly it gets boring far too fast but it does have great potential. It's almost worth given a remake as a "real" game.
Posted by Jonas Hietala in Postmortems | Comments(2)

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