Hi and welcome to my personal page where I'll post about my games, projects and other stuff in my life.
- MenuCity
- Bugger
- Jonas IceCream Stand
- The Chronicles of Bim: The 100 Fake Afros
- Black and White
- A Geek Valentine
- Balls
- Beebop The Island Hopper
- Where's Teddy?
- My Minions
- Sat-E
- Grand Thief Arto
- Beginning Programming
- Changes
- Favourite Programming Language
- Motivation is Valuable
- Doing Stuff
- A Simple Thought
- Attention (3)
- Books (4)
- Computer (3)
- Declaration of War (1)
- Dream Games (2)
- Editors (1)
- Feedback (2)
- Game Design Course (3)
- Game Making (7)
- Games (12)
- General (15)
- Learning Programming (1)
- Life (2)
- Microprogramming (1)
- Motivation (1)
- News (7)
- Postmortems (9)
- Productivity (1)
- Programming (2)
- Prototyping (2)
- Puzzles (1)
- Rants (1)
- Taekwon-do (1)
- Themes (9)
- Timelapse (2)
- Timeline (1)
- Walkthroughs (1)
- Webpage (4)
- Yearly Review (2)
- Bugger
- Design for Hackers
- Getting Comfortable
- A Four-Eyed Update
- Game Design Analysis: World of Goo
- A Week of Headache
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- October 2010
- September 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
Hello you reader you and welcome.
I'm just a regular guy who enjoys playing games and love to program. I've played games for as long as I can remember. The earliest memory was with my friend who had a computer, you know a real one and naturally I spent some time there playing games. Lemmings and Doom are the only ones I remember but I'm sure there were others too.
My programming adventure began with a programming course in my school, something with Visual Basic and my very first game: mastermind. I don't even have it anymore and you can be sure it was really bad but for me it's something special. The year was 2006 and guess what? That's the only game I've made... I had a game me and my friend was making but we never finished, it was a very neat looking point-and-click adventure game but meh!
After the Doe I wanted to make a game I'd like to play. So the last half year or something I've been meaning to make a RTS game. And not some tower defense clone but a full-blood RTS with a map editor, a 30 something units with two races aimed for competitive online play...
Puh!
Everyone I've asked about making games have all said the same thing; "Don't overdo yourself", "Don't make something too big" and I went against all that.
Then I discovered the Experimental Gameplay Project. Here was a different concept:
Each game must be made in less than seven days,
Each game must be made by exactly one person,
Each game must be based around a common theme i.e. "gravity", "vegetation", "swarms", etc.
My way with having this big project which might finish in a year or two wasn't really rewarding. I've worked a couple of months with it and yet you can't see too much and you can't play it.
That's why I'm setting up this site: if it works for the author of World of Goo it certainly should work for me!
I will do my very best to make the very best games I can with the same constraints as the experimental games project. I'll never abandon my dreams of making truly epic games but for now:
Let the experimental gaming err.. game making commence!

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